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The GSPro Settings That Decide How Real Your Round Feels

GSPro ships with several assists switched on, and they are spread across three different menus. Here is what each one does, which ones quietly flatter your score, and what to change first.

Published · August 23, 2026Golf Sim Caddie

A common experience with GSPro is that the golf feels a little too kind. Approach shots hold greens they should have bounced through. Drives run out further than they do outside. Putts that should have horseshoed out drop instead.

None of that is the physics being wrong. It is usually a handful of settings doing what they were designed to do, and the reason it goes unnoticed is that they are not in one place. GSPro splits them across three menus that serve different purposes, and a setting in one can be overridden by a setting in another.

This is a tour of what each control actually does, which are assists rather than conditions, and where to start if you want the room to play honestly.

The three places settings live

Getting this straight first saves a lot of confusion later.

Match Settings are the conditions for a specific round, chosen when you set up a Local Match or an Online Match. Firmness, wind, pin positions, and green speed live here. They apply to everybody in the round.

Player Settings are per player and persist across rounds. The Realism control lives here, and it governs how GSPro treats the data your launch monitor hands it.

Visual Settings are mostly presentation, with two exceptions that matter a great deal for whether the ball goes where you aimed. Those are the offset controls, covered at the end.

The important interaction: Match Settings carries a Realism toggle set to either Force Realistic, which applies GSPro's own algorithm to everyone, or Player Setting, which lets each player's personal Realism configuration apply instead. If you have carefully set your Player Realism and the round is on Force Realistic, your setting is not being used. If the round is on Player Setting and someone in the group has boosts configured, they are playing a different game to you.

Realism, and the one that is doing the most work

In Player Settings, Realism has four positions.

Full Curvature is exactly what your launch monitor sent, unmodified. A 4,000 rpm slice is simulated as a 4,000 rpm slice.

Reduced gradually lowers how much spin influences the shot. At the far end of the scale, sidespin that would have put you in the trees puts you in the light rough instead.

Custom opens up surface penalties for rough and deep rough, plus power boosts.

Global hands the decision to whatever the round's Match Settings specify.

Two things are worth separating here. Reduced curvature is a difficulty assist: it makes your misses smaller than they were. Power boost is a different thing again, adding distance you did not hit. Surface penalties are the more interesting control, because rough in GSPro is dynamic rather than a flat percentage. How much distance the rough takes depends on how you came out of it, so a high steep shot escapes more cleanly than a low one.

If you want the room to teach you anything, Full Curvature is the setting. It is also, reliably, the one that makes people's scores go up by several strokes the first week. That is the point.

Firmness, and why the ground is usually the culprit

Green Firmness and Fairway Firmness each have five positions running from super soft up to super hard, described in GSPro's own documentation as Links style at the firm end.

This pair is responsible for most of the "that ran out way too far" and "that should never have held" complaints, and it is the pair people are least likely to have touched, because the round starts perfectly happily on whatever it defaults to.

Firmness is a course condition, not an assist. There is no honest or dishonest value. A links course in summer genuinely is hard and genuinely does give you 40 yards of run. The mistake is leaving one setting in place across every course and every season and then being surprised that approach shots behave strangely on a soft parkland course.

If your complaint is about roll and release rather than shot shape, change firmness before you touch Realism.

Green speed

Stimp sets how fast the greens roll. If you are trying to make your simulator putting transfer to a specific course, its stimp reading is the number to match. If you are not, the practical use of this control is consistency: pick one and leave it, so the pace you learn is a pace that means something.

Wind

Four settings, and GSPro publishes the actual ranges:

  • No Wind
  • Calm, 0 to 5 mph
  • Breezy, 5 to 10 mph
  • Gusty, 10 to 25 mph

No Wind is the default many rooms never leave. It is a meaningful simplification: wind is a large part of why real approach play is hard, and removing it removes a whole category of decision. Calm is a gentle reintroduction that will not wreck a casual round.

The putting settings, which is where most of the assists are

More assists are concentrated here than anywhere else in GSPro, and they stack.

Putting Forgiveness has Easy, Normal, and Hard positions. It governs how willing the hole is to accept a putt that arrives at imperfect speed or line. Harder settings lip out more.

Putting Assist corrects the skew on your ball's starting line by up to 2 degrees. That is a substantial amount of help on a long putt, and it is the setting most likely to be on without the owner knowing.

Breakline Assist toggles the aiming stick that shows you which way the putt breaks. This is a reading aid rather than a stroke aid. Whether it belongs on depends entirely on whether you are practising green reading or just want to play golf.

Putt Auto Aim aims the putt for you.

Gimme and Auto Putt covers a range of automation, from a gimme circle at a selected distance (2, 4, 5, 6, 8, 10, 12, 16, 18, or 20 feet) through to fully automatic putting where GSPro assigns the putt count. Auto Putt options include Fixed, Fixed with Chip, Random, and Pick Your Putt.

A reasonable position: gimmes are a legitimate convenience in a simulator, because standing over a two footer into a screen teaches nobody anything. The stroke assists are a different category. If you are working on putting, Putting Assist and Putt Auto Aim are working against you.

Pins and elevation

Pin Positions run Thursday through Sunday, mirroring how a tournament progressively moves to harder locations. Rotating them stops a course going stale, and Sunday pins make a familiar course feel new without changing anything else.

Elevation can follow the global value in your Game Settings or the value the course designer set. The designer's value is generally the one you want, since they built the course around it.

The two settings that are not really settings

Buried in Visual Settings are the offset controls, and they are worth checking before you conclude anything about how the game plays.

Screen Offset and Putting Screen Offset account for the distance between where your ball physically sits and where the screen is. Get these wrong and your aim on screen does not match your aim in the room, which reads as the game being off rather than the setup being off. There is also an Enable Auto Offset For Foresight Devices option that handles it automatically for those units.

If your shots consistently start left or right of where you aimed and your launch monitor says the face was square, check offset before you change a single physics setting.

A starting configuration

Not a recommendation so much as a defensible baseline to adjust from.

  • Realism: Full Curvature, and Match Settings on Force Realistic if you play with others
  • Green and Fairway Firmness: set to the course and season you are playing, not left on one value
  • Wind: Calm, moving to Breezy once that stops being annoying
  • Putting Forgiveness: Normal
  • Putting Assist and Putt Auto Aim: off
  • Breakline: on if you are playing, off if you are practising green reading
  • Gimme: whatever keeps the round moving, 4 to 6 feet is common
  • Pins: rotate them
  • Screen Offset: set correctly before judging anything else

Expect your scoring average to get worse. If it does not, something is still helping you.

Worth knowing

GSPro's settings are documented in the official GSPro Knowledge Base, which is the source for the option names and values above and is more current than most of what circulates in forums. The Local Match and Online Match setup pages carry the full condition lists, and the Players page covers Realism.

Settings and their available values change between GSPro versions. Everything here reflects the knowledge base as of 2026-08-23.

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