Most GSPro owners have never seen these. GSPro ships with a Challenges menu covering Operation 36, Distance Challenges, and a 60 shot skills test, and those are worth your time. The more interesting stuff is not in a menu at all.
A small group of community course designers built arcade games directly into their courses. Beer pong. Blackjack. Darts scored to exactly 301. A fairway-sized tic-tac-toe board. Giant alien spiders. None of it is documented by GSPro, none of it appears in the course description, and the only way to find it is to load the right course and open a dropdown in the corner of the screen.
The access path is the whole barrier. Once you know it, you are about two minutes from playing, and ten of the games are free in base GSPro with nothing to download.
There are two routes, and picking the wrong one shows you nothing
This is the part that stops people. The route depends on the course.
Route 1: Local Match, then "Head to the Range!"
Load the course through Local Match as if you were about to play 18 holes. You land on the Round Settings screen. Along the bottom bar, next to the button that starts the round, there is a second button: HEAD TO THE RANGE! Click that instead and you land on the course's range.
Courses that use this route: Central Park North or South (either one, they share the same range) and Outpost 87.
Route 2: Practice, then On Course Practice
Riverwalk will not load from Local Match at all. For it you go through Practice, then On Course Practice, and select the course there.
There is a good reason for the split. On Riverwalk the games are not on a range, they are the holes. The dropdown entries are labelled "Cornhole (Hole 2)", "Break Glass (Hole 3)", and so on. A game per hole is a course, not a range, which is why it needs the on-course route. If you try Riverwalk through Local Match you will conclude the games do not exist. They do. You are in the wrong door.

Picking a game
Once you are in, the controls are in the bottom left of the screen: a small panel with a GAME dropdown on it. Open it and you get every game built into that course.
On Central Park it lists ten. On Riverwalk it lists seven, though the darts game alone has twelve separate distances, so the dropdown itself runs to eighteen entries. Outpost 87 has its own set.
None of this is hard once you are standing there. The panel is plainly visible and the dropdown does the obvious thing. The barrier is entirely upstream: knowing these courses have games in them at all, and knowing which of the two menu routes each one needs.

The rest of that panel
Three more controls sit next to the dropdown, and all three matter before you start hitting.
RULES, then Show. This pops a GAME RULES panel that lists the scoring for every game on the course at once, not just the one you have selected. Read it the first time. Several of these are not guessable: Darts 301 busts you if you go over and counts that shot as 0. Blackjack wants exactly 21 and a bust also scores 0. Fire & Ice pays +10 for breaking ice and takes 5 points away for hitting the fire.
MAX SHOTS. Defaults to 10. This is how long a game lasts.
PLAYERS and SHOTS / TURN. Up to 4 players, and you choose how many shots each player takes before it passes on.

The scoreboard on the left
Down the left side of the screen is the scoreboard: PLAYER 1 through PLAYER 4, with a BALL count and a SCORE for each.
Three buttons live beside it and they are worth knowing before people are standing behind you waiting:
- Edit under NAMES, to type in real names instead of Player 1 through 4
- Skip under TURN, for when somebody wanders off mid-game
- Clear under SCORES, to reset and start again
Set the names before anyone arrives. Typing four names on a projector while everyone watches is a slow way to start an evening.
Which courses actually have them
Three collections carry most of the value.
Central Park North or South hold ten games, and this is the important one, because it is free in base GSPro. No Patreon, no download, nothing to install. If you own GSPro you already own these. It does not matter which of the two you load, because they share the same range. Route 1.
Its ten: Free Score, Sharp Shooter, Ladder Climb, Long Drive, Tic-Tac-Toe, Water Pong, Darts 301, Yacht Chaos, Blackjack, and Fire & Ice.
Riverwalk Skills Challenge holds seven games laid out as holes: Darts, Long Drive, Cornhole, Break Glass, Elimination, Roof Shots, and Top Flop. Darts comes in twelve distances from 30 to 180 yards. Route 2, On Course Practice only.
Outpost 87 is a sci-fi course inside an enclosed biodome, with its own set including a wave of giant alien spiders and the best short-game ladder in GSPro. Route 1.
Nearly all of it comes from one designer, rdeyer, sometimes with CE Simgolf or runpuddrun. If you want more of this, that is the name to follow in the course library.
For the full list of what is inside each one, ranked and tested, see every hidden mini-game in GSPro, ranked.
If the dropdown is not there
In the order worth checking:
- Wrong route. Try the other one. Riverwalk needs On Course Practice. Central Park and Outpost 87 need Local Match plus Head to the Range.
- Wrong hole. On Riverwalk each game lives on its own hole, so selecting the game and then moving to that hole is part of the process.
- Course version. These get updated. If you downloaded the course a long time ago, pull the current version from the course server.
- You are on GSPro's own practice range. That is a different screen from a course's built-in range. The games live on the course, not on the default range.
What you need to run any of this
Nothing beyond a working GSPro setup. These are course files, not a separate product, and they run on the same PC that runs everything else. Realistically it is about two minutes from the main menu to your first shot, once the course has finished downloading.
If you are still putting the room together, our PC requirements guide covers what GSPro actually needs, and the software options guide covers where GSPro sits against the other platforms and what it costs per year.
If the room is not built yet, start with the room-fit check. These are target games from about 30 to 250 yards, so they need nothing a normal simulator build does not already need.
Where to go next
- Every Hidden Mini-Game in GSPro, Ranked - all 24 across the three collections
- Central Park: All 10 Range Games, Free in Base GSPro - start here, zero friction
- Outpost 87: All 7 Range Games - the alien spiders one
- Riverwalk Skills Challenge: Every Game Tested - including two games nobody has documented


