If you own GSPro, you already own these. Central Park North and South are in base GSPro, not behind a designer Patreon, and they share one driving range with ten arcade games built into it. There is nothing to download and nothing to buy.
The range itself is a lake. The targets float on the water with a full city skyline behind them, and every game replaces the floating furniture with something different: a rack of red cups, a spread of playing cards, a superyacht, a wall of ice with fire coming off the water between the panels.
Built by runpuddrun and rdeyer, who between them are responsible for most of the good range games in the GSPro library.
Getting there
Load Central Park North or South through Local Match. On the Round Settings screen, the bottom bar has a HEAD TO THE RANGE! button next to the one that starts the round. Click that instead.
Once you are on the range, the GAME dropdown is in the bottom left, with RULES, MAX SHOTS (10 by default), PLAYERS (up to 4), and SHOTS / TURN beside it. The scoreboard down the left has Edit for player names, Skip to pass a turn, and Clear to reset the scores.
Full detail on both menu routes is in how to find GSPro's hidden range games.

Two places to read the rules
Worth knowing before you start, because the two are not identical.
RULES, then Show opens a shared GAME RULES panel listing the scoring for all ten games at once. That is the reference.
Each game also has its own placard on a stand to the right of the hitting area, and it sometimes carries detail the shared panel leaves out. Blackjack is the example: the shared panel just says get exactly 21, while the placard next to the tee tells you that a spade ace counts 1 and a heart ace counts 11, which is the difference between a plan and a guess.
Games with a fixed target also print "Points needed" across the top of the screen. Water Pong shows 10, Blackjack shows 21, Darts shows 301.

The ten games
1. Water Pong
Ten red cups in a triangle rack, floating on the lake. Cups hide when you hit into them, and clearing all of them wins.
This is the best game on the range and probably the best of any GSPro range game. It explains itself in about two seconds to anyone standing in the room, and underneath the novelty it is a genuine carry-distance test: the cup either takes the ball or it does not, and being three yards long scores exactly the same as being thirty yards long.

2. Darts 301
A full-size dartboard floating on the water, numbered like a real one. You must score exactly 301. A shot that would take you over is a bust and counts as 0. You can finish on any target, and unlike real darts you do not need a double.
The exact number is what makes it good. The last three or four shots stop being about power and become a club-selection problem, which is the thing most range games never ask of you.
3. Blackjack
Playing cards laid out across the water at different distances. Get to exactly 21. A bust scores 0. Aces are the interesting part: spade ace is 1, heart ace is 11, so which ace you go at is a real decision.
The most surprising thing on the range. Nobody expects a card game inside a golf simulator, and it is the only game here where the right play is sometimes to aim at a smaller, further card because the near one would bust you.

4. Tic-Tac-Toe
A 3x3 grid of green platforms out on the water, around 90 yards. Odd-numbered players (1 and 3) are X, even-numbered players (2 and 4) are O. A square cannot be overwritten once it is marked, and Clear starts a new game.
The best two-player game on the range. Everyone already knows the rules, it finishes in about five minutes with a winner, and the no-overwrite rule means blocking your opponent's square is a legitimately interesting golf shot rather than a formality.
5. Yacht Chaos
A GSPro-branded superyacht parked across the range with roughly fifteen people standing on its decks. +10 points per person.
The placard is the joke and it is worth reading out loud: they were warned to move and won't. They're fair game now.
It is a one-note bit once you have hit a few of them, but the first reaction from anyone watching is reliable.

6. Fire & Ice
White ice panels floating on the lake in three rows, with jets of fire burning off the water between them. Breaking ice is +10. Catching the fire is -5. The rows sit at 40, 60, and 80 yards.
The hardest game on the range, and the only one that punishes a miss. Every other game here simply fails to reward you. This one takes points off, which changes how you play it: a cautious shot at row 1 is worth more than an ambitious one at row 3 that drifts into the flames.
7. Sharp Shooter
The same floating targets as Free Score, except the game highlights the one you must hit. Hit the wrong target and you lose points.
This is the version to use if you actually want to practice. Being told which target to hit, with a penalty for hitting a different one, is the difference between a range session and a test.
8. Ladder Climb
One target at a time, moving back as you succeed. The rungs are 30, 50, 70, 90, 110, 140, and finally 170 yards.
The cleanest warm-up on the range and a good first game of the night before anyone else arrives. Seven rungs from 30 to 170 covers most of a bag in about ten minutes.
9. Free Score
Floating targets, hit whichever you want. Further targets are worth more, finishing closer to the centre pays up to a 3x bonus, and hitting the same target three times in a row adds another 2x.
The default mode and the least interesting one, because with no assigned target there is no pressure and no failure. The 3-in-a-row multiplier is the only thing that gives it a spine, and it is worth chasing deliberately rather than hitting at whatever is convenient.
10. Long Drive
+1 for every 10 yards beyond 200. The landing area is 37 yards wide.
Standard long drive with one good twist: 37 yards is narrow enough that a wild one costs you the whole shot, so you cannot simply swing as hard as possible.
Which ones to play, depending on who is in the room
Alone, warming up. Ladder Climb, then Sharp Shooter. Fifteen minutes and you have hit most of your bag with a target and a penalty on every shot.
With one other person. Tic-Tac-Toe, then Darts 301. Both are naturally head to head and both actually end, which matters more than it sounds when you are handing the club back and forth.
With a group, including people who do not play golf. Water Pong, then Yacht Chaos. Neither needs a rules explanation and neither punishes a bad swing hard enough to embarrass anyone.
When you want to be humbled. Fire & Ice. It is the only game on the range that takes points off you.
More on the group angle in the 7 best GSPro games for a sim party.
Why the free part matters
A large share of the interesting community course content in GSPro sits behind designer Patreon tiers. That is fair, the designers are doing real work, but it does mean "here is a great course" usually arrives with a bill attached.
This one does not. If you have ever wondered whether the GSPro community course scene is worth the trouble, Central Park is a free, ten-game answer that costs you a download and about two minutes.
If you are still deciding whether GSPro is right for your build, the software options guide covers what it costs per year against the alternatives, and PC requirements covers the machine it needs.


