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Every Hidden Mini-Game in GSPro, Ranked

Twenty-four arcade games are built into GSPro courses and there is no complete list of them anywhere. Here is every one across Central Park, Outpost 87, and Riverwalk, with exact scoring.

Published · August 13, 2026Golf Sim Caddie
Glowing alien spider targets and detonation barrels on the Outpost 87 driving range in GSPro

GSPro has a blackjack table, a beer pong rack, and a wave of glowing alien spiders in it. They are built into community courses, they are not listed in any menu, and what coverage exists tends to be one video per course. So unless you have gone looking course by course, there is no particular reason you would know any of it was there.

This is all twenty-four of them in one place. Every scoring number below comes from the games' own rules panels, which is worth mentioning only because those panels and the descriptions floating around online do not always agree.

Two things before the list. Central Park is free in base GSPro, so ten of the twenty-four need nothing downloaded. And if you have not found the access path yet, read how to find GSPro's hidden range games first, because there are two different menu routes and picking the wrong one shows you an empty range.

How this is ranked

Three things, weighted roughly equally:

  • Does it look like something. These live or die on the first ten seconds. A yacht full of people reads instantly. A distance ladder does not.
  • Does it work with people in the room. Most sim owners eventually put a non-golfer on the mat, and the games that survive that are worth more than the ones that do not.
  • Is there a real decision in it. The best of these make you choose a target rather than just hit at one. Penalties, bust rules, and multipliers all count.

That third criterion does most of the work, and it is why some very pretty games finish mid-table.

If you only care about practice, this order is wrong for you. There is a separate short list at the bottom.


The best five

1. Water Pong - Central Park

Ten red cups in a triangle rack, floating on the lake. Cups hide when you hit into them, and clearing all ten wins.

The best of the twenty-four and it is not close. It explains itself in two seconds to anyone standing in the room, the win condition is obvious without reading anything, and underneath the novelty it is a genuine carry test. The cup either takes the ball or it does not, so three yards long scores exactly what thirty yards long scores.

Free in base GSPro. Local Match, then Head to the Range.

The Water Pong cup rack floating on the Central Park range in GSPro

2. Arachnid Battle - Outpost 87

Glowing alien spiders spread across a range inside an enclosed biodome, with detonation barrels sitting between them. Arachnids are worth 5 points. Barrels are worth 25.

The 5-versus-25 split is what lifts this above a novelty. The spiders are big and easy, the barrels are small and five times the value, so every shot is a real risk choice rather than a swing at whatever is closest.

Glowing alien spiders and detonation barrels on the Outpost 87 range in GSPro

3. Darts 301 - Central Park

A full-size dartboard floating on the water. You must score exactly 301. A shot that would take you past it busts and counts as 0. You can finish on any target and, unlike real darts, you do not need a double.

The exact number turns the last three or four shots into a club-selection problem. Almost nothing else in a golf simulator asks you to deliberately hit a smaller number.

Free in base GSPro.

4. Blackjack - Central Park

Playing cards spread across the water at different distances. Exactly 21 wins, a bust scores 0. The placard beside the tee gives the part that matters: a spade ace counts 1, a heart ace counts 11.

Nobody expects a card game inside a golf simulator. It is the only game here where the correct play is sometimes to aim at a smaller, further card because the closer one would bust you.

Free in base GSPro.

Playing cards floating on the water for the Blackjack game on the Central Park range in GSPro

5. Fire & Ice - Central Park

Ice panels floating in three rows with jets of fire burning off the water between them. Ice is +10. Fire is -5. Rows sit at 40, 60, and 80 yards.

The only Central Park game that takes points off you, and that single change makes it the hardest one there. A safe shot at the 40-yard row is often worth more than an ambitious one at 80 that drifts into the flames.

Free in base GSPro.


Strong, and worth loading the course for

6. Top Flop - Riverwalk

The flop shot game, at 14 yards. Clear the wall and land in the sand for +1, and the wall raises every time you score.

A coaching drill with scoring bolted on, and the most useful competitive game in the set. A wall that grows each time you succeed gives you a specific height at which you fail, instead of a vague sense that your short game is weak.

Riverwalk is On Course Practice only.

7. Roof Shots - Riverwalk

Green spheres are worth 5. Red cubes cost you 10. Targets vanish once hit, and the rules add a warning that changes everything: look left and right for targets, as some might be out of view initially.

The best-designed scoring on any of these courses. A 5-point reward against a 10-point penalty is a brutal ratio, and hiding some targets outside your starting field of view means the correct opening move is to look around rather than swing. It is the only one of the twenty-four where doing nothing beats guessing.

Along with Elimination, this is one of two games I could not find described anywhere else, so if you have only read about Riverwalk you have probably never heard of it.

8. Chipping Warmup - Outpost 87

Clear targets from 6 to 27 yards in order, in 3-yard increments.

Eight rungs, three yards apart, starting at six. GSPro's own built-in short-game ladder starts at 25 yards, so this covers the entire band below where the software otherwise begins, at a resolution nothing else in GSPro offers.

It is dull to watch and it is the single most useful game on this list. It has its own writeup: the best GSPro warm-up nobody uses.

9. Tic-Tac-Toe - Central Park

A 3x3 grid of floating platforms around 90 yards out. Odd-numbered players are X, even-numbered are O, and a square cannot be overwritten once marked.

The best two-player game here. Everyone knows the rules, it ends in about five minutes with a winner, and the no-overwrite rule makes blocking a square a genuinely interesting shot rather than a formality.

Free in base GSPro.

10. Yacht Chaos - Central Park

A GSPro-branded superyacht with roughly fifteen people on its decks. +10 points per person. The placard explains they were warned to move and refused, so they are fair game now.

Ranked here rather than higher because it is a single joke, and once you have knocked a few people off the flybridge you have seen it. It gets a reaction from everyone in the room the first time, which is worth something.

Free in base GSPro.

The GSPro-branded superyacht with people on deck on the Central Park range

11. Darts - Riverwalk

A floating island green out on the river, scored like a dartboard. The outer ring is 1 point and the centre pays up to 6, based on where the ball lands rather than where it finishes.

The reason it ranks this high is not the target, it is that it comes in twelve separate distances from 30 to 180 yards, each its own dropdown entry. That is a full gapping session with scoring attached, disguised as a novelty.

12. Elimination - Riverwalk

Clear targets from 60 to 180 yards by hitting each one, with more points for the longer ones.

A distance ladder with a completion condition rather than an endless target game. On the default ten balls it is tight, and the scoring pushes you at the far targets early while you still have shots in hand.

The other of the two Riverwalk games that seem to have escaped write-ups entirely.

13. Cornhole - Riverwalk

+1 for the board, +3 for holing it.

The 3-to-1 split is the whole game. Landing near is worth very little, so you either commit to the number or you collect ones.

14. Break Glass - Riverwalk

A 3x3 wall of glass at 23 yards. Each pane is 1 point and breaking all nine wins.

The most immediately readable game on Riverwalk. Nothing to explain, the score reads from across the room, and nine panes at 23 yards is short enough that someone who has never held a club can finish it. This is the one to hand to a guest.


The warm-ups and drills

Useful, and none of them will hold a room's attention.

15. Tic-Tac-Toe - Outpost 87

The same game as Central Park's in the sci-fi setting. Ranked lower only because Central Park is free and this course is not.

16. Simon Says - Outpost 87

A target between 30 and 150 yards is chosen at random. Further targets are worth more, centre hits pay a bonus, and hitting the wrong target costs you points.

The randomisation is the point. You never settle into a club, which is much closer to golf than a range session spent hitting thirty seven-irons.

17. Sharp Shooter - Central Park

The floating targets from Free Score, except the game highlights the one you must hit and hitting the wrong one loses points.

Free Score with a spine. This is the version to use if you actually want to practise.

18. Ladder Climb - Central Park

One target at a time, moving back as you succeed: 30, 50, 70, 90, 110, 140, then 170 yards to finish.

The cleanest ten-minute warm-up on the Central Park range.

19. Wedge Warmup - Outpost 87

Clear targets from 30 to 100 yards in order, in 10-yard increments.

Structured wedge work with a target instead of a number. Eight rungs across the range where most people have gaps.

20. Straight Shot - Outpost 87

Three stripes off the centreline: centre 3 yards wide for 10 points, inner 4 yards for 5, outer 5 yards for 2. Twenty-one yards total width to score anything, and it counts where you land rather than where you roll out.

Not exciting, genuinely useful, and the exact widths make it a much better fairway-finding drill than a vague "keep it straight" mode.

21. Iron Warmup - Outpost 87

Clear targets from 110 to 180 yards in order, in 10-yard increments. The long half of the Wedge Warmup idea.


The filler

22. Free Score - Central Park

Hit any target. Further ones are worth more, closer to centre pays up to 3x, and the same target three times in a row adds another 2x.

The default mode and the weakest of the twenty-four, because with no assigned target there is no failure. The 3-in-a-row multiplier is the only thing giving it a spine and it is worth chasing deliberately rather than hitting at whatever is convenient.

23. Long Drive - Central Park

+1 for every 10 yards past 200, in a landing area 37 yards wide.

Every sim has one. The narrow corridor is a decent twist.

24. Long Drive - Riverwalk

+1 at 200 yards, then a point per 10 yards beyond. 250 yards is 6 points.

Same idea, no corridor. The least interesting of all twenty-four.


If you actually want to practise

The ranking above weights how a game plays in a room. Sorted purely on whether it will make you better, the order changes completely:

  1. Chipping Warmup (Outpost 87) - 6 to 27 yards in 3-yard steps. Nothing else in GSPro goes below 25 yards.
  2. Top Flop (Riverwalk) - a wall that raises every time you clear it.
  3. Darts (Riverwalk) - twelve distances from 30 to 180 yards, scored.
  4. Straight Shot (Outpost 87) - 3, 4 and 5 yard scoring bands off the centreline.
  5. Simon Says (Outpost 87) - randomised distances, penalty for the wrong target.

Not one of those five is in the top five above.

If people are coming over

  1. Water Pong - no explanation needed
  2. Yacht Chaos - no explanation needed
  3. Break Glass - visible score, anyone can finish it
  4. Tic-Tac-Toe - ends in five minutes with a winner
  5. Arachnid Battle - the one people photograph

More on that in the 7 best GSPro games for a sim party.

If you only load one course

Central Park. It is free in base GSPro, it holds ten of the twenty-four including the top pick, and North and South share the same range so it does not matter which you load. You can be playing Water Pong about two minutes after you finish reading this.

What is not here

Target Golf, the TopGolf clone with the hitting bay levels and the rooftop beer pong deck, has been pulled over copyright. Older videos and forum threads still recommend it. You will not find it.

Neighborhood Golf is still available and has three range games on it. It was loaded and left out on quality. The course concept is good, the games are not.

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